Lighting Effects
We
often see the illumination of microscopic particles in the air such as dust, smoke,
fog
Illumination
of participating media can dramatically enhance a scene or set a mood
We
can create fog that is associated with (or attached to) individual lights
Another
method is to set fog for the entire scene
We’ll
work on a per light basis, attaching illuminated fog per light
Scene, spotlight, low intensity directional, no fog

Light Effects attribute,
attribute editor, per light
Click on “Mapping
button” to right of “Light Fog” attribute
Automatically attaches
fog to light
Fog attached to spotlight, default fog settings

Fog terminates too early for our scene
This and other settings can be modified or manipulated
Manipulators
Maya uses special manipulators to interactively modify settings
Manipulators provide visual, interactive way to change parameters
Parameters can also be modified by typing in values in attribute editor
We’ve been using manipulators to translate, scale, rotate
Many objects and tools have special manipulators
Special manipulators provide setting unique parameters
Switch between different parameters by a “cycling index” icon
Viewing:
Display->Hide,Show->Camera,
Light Manipulators
+,- to increase/decrease size of manipulator in view
Light Manipulators
Allow for interactive adjustment of light attributes
Viewing Light manipulator icon
Display->Camera/Light
manipulators OR
Display->Show->Light OR
Show
manipulator tool icon (next to scale tool icon, mini-bar)
Example –
spotlight manipulator
Origin,
Decay, Radius

Center
of Interest/Origin

Pivot
Point

Cone
Radius

Penumbra
Radius

Decay
Region

Let’s modify the decay region to change the termination of the fog

Light fog attributes
Color and Density

Decay rate (standard light attribute)

Regional decay (illuminated, non-illuminated regions)

Fog spread (1.0, 2.0, 0.5, 0.1), Dropoff of fog from center to edge of cone


Optical light effects
By
default, when light shines directly into camera, light does not glow or produce
effects
Can
add effects per light to produce light glow, light halo, and a lens
flare
Any
light can produce any combination of glow, halo, and lens flare effects
Optical
light effects is a post-processing effect, occurs after scene is rendered
Camera
view needs to be looking back toward the light (opposite light direction)
Add
effect by clicking map beside
Light Glow attribute of
selected light
Creates
optiFX node with modifiable attributes
Glow
properties
Color
(Glow color attribute)
Brightness
(Glow Intensity)
Size
(Glow spread)
Opacity
(Glow Opacity), changes amount that a glow obscures objects
Decay
(Glow type)
Glow
beams
Number
of regularly spaced beams (Star Points attribute)
Width
of spaced beams (Glow Star Level)
Brightness
of randomly spaced beams (Glow radial noise)
Noise
(Glow noise)
Beam
rotation (Rotation)
Halo
properties
Color
(Halo color attribute)
Brightness
(Halo Intensity)
Size
(Halo spread)
Decay
(Halo Type)
Lens
Flare properties
Color
(Flare Color attribute)
Color
range (Flare Col Spread)
Brightness
(Flare Intensity)
Shape
(Hexagon Flare)
Size
(Flare Min, Flare Max)
Sharpness
(Flare focus)
Number
of elements (Flare Num Circles)
Some Examples



